In this advanced level of Flash, participants will learn a higher level of Rich Media Communication. Users will be taught how to plan a Flash project and design their own, use movie clips and add audio to these movie clips. In addition to these skills, participants will also learn how to create advanced animations, lay out texts, publish their movies in different formats, and much more.
Planning a Flash Project
- Understand a Workflow
- Translate Workflow Plans to Flash
- Identify Elements of a Project Plan
Designing a Project
- Initiate a Project
- Create Design Patterns
Managing Symbols
- Use Movie Clips
- Use Buttons
Laying Out Text
- Lay Out Text in a Flash Movie
- Embed Text Fonts in a Movie
Creating Advanced Animations
- Work with Inverse Kinematics
- Add Motion to Animations
- Apply 3D Transformation to an Object
- Apply Effects to an Object
Adding Audio to a Movie
- Import Audio
- Control Audio
Working with ActionScript 3.0
- Understand Additional ActionScript Concepts
- Add Interactivity Using ActionScript Elements
- Use Dynamic Mask
- Work with Pre-Built Components
Publishing a Movie in Different Formats
- Add Metadata to SWF Files
- Ensure Accessibility
- Create Multiple Outputs
Extending Flash
- Understand JSFL
- Understand Adobe Extension Manager CS5
Optional ACA exam Fee S$200
Optional ACA Exam Prep Fee S$150
2 days from 9:30 AM to 5:30 PM
(including half a day exam + preparation)
Rich Media Communication using Flash
Setting Project Requirements
- Identify the purpose, audience, and audience needs for rich media content. li>
- Identify rich media content that is relevant to the purpose of the media in which it will be used (websites, mobile devices, and so on).
- Understand options for producing accessible rich media content.
- Demonstrate knowledge of standard copyright rules (related terms, obtaining permission, and citing copyrighted material).
- Understand project management tasks and responsibilities.
- Communicate with others (such as peers and clients) about design and content plans.
Identifying Rich Media Design Elements
- Identify best general and Flash-specific practices for designing rich media content for a website.
- Demonstrate knowledge of design elements and principles.
- Identify general and Flash-specific techniques to create rich media elements that are accessible and readable.
- Use a storyboard to produce rich media elements.
- Organize a Flash document.
Understanding Adobe Flash CS4 Interface
- Identify elements of the Flash interface.
- Use the Property inspector.
- Use the Timeline.
- Use the Motion Editor.
- Understand Flash file types.
- Identify best practices for managing the file size of a published Flash document.
Building Rich Media Elements by Using Flash CS4
- Make rich media content development decisions based on your analysis and interpretation of design specifications.
- Adjust document properties.
- Use Flash guides and rulers.
- Use tools on the Tools panel to select, create, and manipulate graphics and text.
- Import and modify graphics.
- Create text.
- Adjust text properties.
- Create objects and convert them to symbols: including graphics, movie clips, and buttons.
- Understand symbols and the library.
- Edit symbols and instances.
- Create masks.
- Create animations (changes in shape, position, size, color, and transparency).
- Add simple controls through ActionScript 3.0.
- Import and use sound.
- Add and export video.
- Publish Flash documents.
- Make a document accessible.
Evaluating Rich Media Elements by Using Flash CS4
- Conduct basic technical tests.
- Identify techniques for basic usability tests.

